That said, there are still shades of a more cynical future. While the ships and officers of Starfleet use Frickin' Laser Beams, Deflector Shields, Photoprotoneutron Torpedoes and essentially invented Technobabble, the main way they solve problems is by talking, and by finding out the Commonality Connection between us humans and the Monster of the Week. Cynicism, at least partially because of its solid allegiance to the Enlightened side of Romanticism Versus Enlightenment. It is, for the most part, way on the idealistic side of the Sliding Scale of Idealism vs. As such, it was not above being Anvilicious or engaging in thinly-veiled social satire, but considering its origin during The '60s, sometimes they couldn't afford to be subtle. As originally envisioned by its creator, Gene Roddenberry, the science fiction nature of the series was just a method to address many social issues of the time that could not have been done in a normal drama. Every series dealt with a particular crew, mostly of various ships named Enterprise. The setting in every series is sometime in the distant future featuring a collection of broadly similar rubber-foreheaded polities spanning (fairly small) segments of the so-called 'quadrants' of the Milky Way galaxy, with the stories centered around an Earth-based interstellar government called the United Federation of Planets and the exploits of its fleet of starships, Starfleet. And it's still going with a couple of new additions in development. Given the variety of takes we’ve seen with new Star Trek media in recent years, I’m excited to see where Dramatic Labs takes the franchise when Star Trek: Resurgence launches next month.Star Trek is a long-running science-fiction franchise with eleven television series (eight live-action shows and three animated series), and thirteen live-action movies spanning three generations of characters and over six decades of television. Past Star Trek games like Judgment Rites, Hidden Evil, and Star Trek: The Next Generation – A Final Unity did a great job of capturing the essence of Star Trek without needing to lean on non-stop action to keep players invested. While Resurgence is sure to feature its fair share of phasers and photon torpedoes, it appears to be revisiting a grand tradition of narrative-driven adventure games set in the Star Trek franchise. Remember Carter, Starfleet isn’t just a job, it’s an adventure. First Officer Jara Rydek and Engineer Carter Diaz provide contrasting viewpoints of life on board a Starfleet vessel. We do know that the story follows two characters stationed on the U.S.S. Being first officer sometimes involves more than reassigning duty shifts. Resurgence takes place after Star Trek: The Next Generation, but additional details regarding the story have been sparse. Star Trek: Resurgence is being developed by Dramatic Labs, a studio formed by several Telltale Games veterans, and it clearly draws from their experience crafting dramatic stories shaped by player choice. Resurgence releases on May 23 for PlayStation 5, Windows, and Xbox Series X. Games like Star Trek : Timelines and Star Trek Online have been filling that void somewhat, but Star Trek: Resurgence aims to provide a more substantial, narrative-driven entry than what’s offered by current Trek titles. There was a time when you couldn’t turn around without tripping over a game set in the Star Trek universe, but those games slowly fell out of style in the wake of the Enterprise TV series.
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